Tag Archives: composite

January 29, 2013

We had another compositing project last term. Whilst the technical side of things were very successful, the animation suffered. It left me content with the idea that my interests, and skills really do lie more with the technical side of things. Although its really satisfying to produce an animation that works and looks great, I just cant seem to do it as quickly or easily as others on the course do. I can pose the model, create some really strong poses and silhouettes for the camera. However when it comes to linking things together and getting it smoother, thats where I struggle.

The camera tracking was really successful for this project, mainly, I think, because of the location and contents of the shot. There were lots of trees at multiple distances from the camera. This provided Boujou with lots of large tracking points the calculate the cameras position in every frame. The success of the camera tracking really helped to make it feel as though the raptor was there in the shot.

Unfortunately, the camera that we used just wasnt good enough quality for the project. The final video had compression artefacts and the low quality lense meant the footage was grainy and blurred. This meant that when I came to composite the raptor into the scene, I really struggled to make the crisp CG render look as though it were as blurred, grainy and unclear as the original footage. I added several different blur types as well as a grain. Sadly, what I couldnt see in the playback in after effects, was that the grain I added actually changed every frame, causing it to appear animated and making the raptor appear slightly sparkly.

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I used the Dino Rig for this project, which I got from Creative Crash: www.creativecrash.com/maya/downloads/character-rigs/c/dinorig

December 2, 2011

Well, its Major Project time already. How has this university year managed to rush by so quickly?! Can’t believe the first term is almost over. Anyway, major project time means major decision time. We basically need to do four three week projects, two of which are collaborative and two of which are personal. However, there is a huge amount of leeway with what we do and what counts as collaborative or personal. While collaborative does of course require working alongside other people, the personal portion could be a specific section of a collaborative project that only I worked on.

Having discussed with tutors, we have also agreed that I can spend half my time creating rigs, and half my time animating. My main focus is currently leaning towards VFX and specifically creature animation. As such the main thing I currently want to do is find an artist who will create me a realistic elephant model that I can build a rig for and then animate. If possible I will try to find some VFX individuals that might help me composite the animation in to a real video.

So I’ve just spent the afternoon researching the skeletons of african elephants and watching various videos on the BBC motion gallery (which by the way is one of the most awesome resources for animal reference footage).

We have a pitching session middle of next week which hopefully will help me find a partner modeller as well as decide what the other half of my major project will be. In the mean time, more planning and research is required!