So this was the first project that really started to push in to the next level of animating. We were using pre-made rigs in Autodesk 3ds Max and had three weeks for three short animations:
1. A human walk cycle
2. Someone pulling or pushing a heavy object
3. Someone lifting a heavy object or throwing something light
Looking back at this project makes me wince now because already I can see so many obvious mistakes that make me wish I could go back and redo the whole thing. None the less at the time I was still pleased with what I had produced.